A catalogue can't know your child
Every children's learning app makes the same bet: that a fixed catalogue, written once and shipped to everyone, is close enough to what any particular child needs this week. It usually isn't. The subjects arrive in someone else's order, at someone else's pace, and the thing your child is actually obsessed with, whether car brands, birds in the backyard or the planets, is never in there.
So we built the other thing. The subjects we ship are good, and they cover what a primary curriculum expects. But the point of the product is the empty topic waiting for you to describe, and our AI to write. A parent types "Car brands" on a Tuesday night and reviews what comes back. A kindergarten describes "Our local birds". A Year 3 teacher describes next week's unit, not next year's roadmap, and tweaks whatever the AI gets wrong.
The app itself is deliberately small: read something, answer questions about it, see where you landed. No chat, no social feed, no currency to collect, nothing to buy inside it.
What we believe
Reading before answering
Every quiz is attached to a lesson. The score means something because the child read something first.
Earned progress over gamified noise
A better score is the reward. No coins, no streak guilt, no character to feed.
Timing is practice, not pressure
A timer is optional and adjustable. Where it's used for assessment, an adult sets it and locks it.
Children's data stays boring
Aliases by default, no public boards without consent, no advertising, no third-party trackers, no selling anything to anyone.
I built this after watching my son race through his homework to get to the games
A year ago my son was on one of the popular, well-reviewed learning apps. I sat with him one evening and watched him work through it, and I noticed the questions were going by fast. Too fast. He wasn't even reading them, he was tapping through them as quickly as he could.
I found out why soon enough. Buried inside the learning app was an array of games, coins to collect, golden eggs to hatch, levels to unlock. The maths and English were the toll booth, not the destination. My son had worked that out faster than I had: answer quickly, right or wrong, and get to the good part.
I don't think that was really about my son. Coins, streaks and unlockable levels are what get any of us opening an app every day, which is exactly the job they're built to do, and a subscription renews itself for as long as a child keeps coming back. Put a maths question next to a game in front of a six-year-old and there's only ever going to be one winner, the same way broccoli loses to ice-cream every time.
So I built something with none of that in it, just for my own two kids at first. A lesson before every quiz. A score that means something because they'd actually read something first. No coins, nothing to unlock, nothing pulling them toward a different app. I kept adding to it evening after evening, and it grew into the platform you're looking at now.

Founder, PebbleYard
Meet the CTOs (Chief Testing Officers)
My own two kids test every topic before anyone else does. They give me ideas I would never have come up with on my own, and feedback that is completely unfiltered, if a topic is boring, they tell me "it's really boring", "this is bad" or my favourite, "this is yuk", not "needs improvement". A good part of what works about this app exists because one of them said so.

Revon, 8

Rehansa, 6
Suggest a topic for us to add
Tell us what your child is obsessed with this week, dinosaurs, a football team, the solar system, anything, and we'll look at writing it as a real lesson and quiz.